Apr 182016
 

A screenshot of my new blog: "Make Them Play". More content to follow soon!

A screenshot of my new blog: “Make Them Play”. More content to follow soon!

Lately I haven’t been posting as much to this blog as I used to. The reason?

Work!

When I was doing an assignment I would find that outside of working hours I wanted to think about anything and everything except for the thing that made me money. And the result was a constant stream of ideas for blog-posts.

Now I’m designing board-games and I find that all my thoughts go towards… Designing board-games. Or marketing of board-games. And playing board-games. Changing the game I’m working on. A new idea for a game. Or… Board-games!

And while this is very interesting (to me), it’s in general not very personal.

When I started this blog (over 5 years ago!) it was to keep friends and family informed of my then-travels. It expanded a bit, to include mental and emotional travels as well, but it was always about something that very directly impacted my life.

Now, I’m finding myself having all these other ideas (yes, about board-games) that I want to share.

I could re-purpose this blog, turn it into something about board-games. But I can’t imagine most of the people that read it now would be overly interested. While (hopefully) a whole bunch of new people would come in.

So a better option is to start a new blog, where I can share my more “work” related ideas, whilst keeping this one for the personal stuff.

It feels a bit weird to talk about one blog on another, but hey, if it works…
When you’re reading this, “Make Them Play” will be life. The idea of it is to learn about board-games, for the reader, but just as much for myself. This will mean thoughts, experiments, philosophy. You might be interested and if so, please do start following it. Or you might not be; feel free to ignore it.

This will mean I most likely will have even less inclination to write here. My idea is to keep writing about personal stuff when it feels important, but I can’t predict when that will be and I’m most certainly not going to force myself.

Perpetual Wonder might have fewer updates or it might die a quiet death. Both of which are fine: All things in life are transient. Things on the internet especially! 🙂

Thanks for reading so far!


Bastiaan ReininkI’m Bastiaan. This blog is meant to give you some insight into the things I run into and perhaps to inspire you to go in search of your own life extraordinaire.

If you enjoyed this (or another) post, if you have something to add or to ask, I would really appreciate it if you would leave a comment!

Apr 072016
 

Voluntarios - Set-up and ready to be played!

Voluntarios – Set-up and ready to be played!

It’s been a bit over three months since I said life as a freelancer goodbye and plunged into the world of board-game development.

When I started on this endeavor I expected I would feel a lot happier. The funny thing is, that is not really the case. Don’t get me wrong, I love what I’m doing, but I wouldn’t say I’m happier.

I am feeling other positive emotions though:

  • An eagerness to start my day
  • A sense of flow while working
  • Joy when people obviously enjoyed playing my game (try it yourself here!)
  • Accomplishment when I strike something off of my todo list
  • Feeling like I’m doing something worthwhile
  • And perhaps most important of all: I never feel bored!

The most shocking thing so far: On a Saturday morning regretting not being able to go to work…
I always thought that happiness was the “end goal”, the thing to optimize for. But now I’m finding there are many other positive feelings that, though related, are distinct from it! (I’m sure there will now be lots of people going: “Well, duh!” 😉 )

All in all I feel I’ve made a good choice in taking this step.

And that makes me happy! 🙂


Bastiaan ReininkI’m Bastiaan. This blog is meant to give you some insight into the things I run into and perhaps to inspire you to go in search of your own life extraordinaire.

If you enjoyed this (or another) post, if you have something to add or to ask, I would really appreciate it if you would leave a comment!

Mar 302016
 

A game of Voluntarios being played

A game of Voluntarios being played

For the last few weeks I’ve been hard at work developing my very first game. And though that is far from finished, it works well enough for me to feel comfortable sharing it with the world! 🙂

The game places you in a voluntary organization which is set up to help a small town after a devastating earthquake. Your goal is to do as much good as possible (indicated by happy children), by building houses and other projects for the community. You will also need to track your reputation within the organization, as the person with the highest reputation will have the most options when gathering resources.

The game takes about 15 minutes per player (excluding explanation) and can be played by 2 to 5 players. It is a resource-gathering game with a variation of role-selection. The twists are that there is an incentive to give away some of your resources and that you are penalized for hoarding resources.

To play you will need 5 files (all updated as of 8-4-2016):

To play the game you will also require the following for each player:

  • +/- 8 playing pieces that indicate “normal volunteers”. I use red cubes which I borrowed from another game. These can be exactly the same for each player.
  • +/- 2 playing pieces that indicate “expert volunteers”. I use green cubes from another game. These also can be exactly the same for each player.
  • +/- 5 playing pieces that indicate “wooden boards”. I use yellow cubes from another game.
  • +/- 5 playing pieces that indicate “coins”. I use coins from another game.
  • 4 discs in a single color. Each player will need their own set of 4 in a unique color. I used discs from another game. These should be stack-able

The game is based on my own experiences as a volunteer in Peru. I hope that the people I met there can appreciate my efforts at turning the work there into a game.
Download and print the files above, cut out the cards (45 in total, 32 Construction Project cards + 13 Continuous Project cards), read the rules, find some people to play and enjoy!

If you take the time to play I would very much appreciate any feedback you have!

Specifically I would like to hear about:

  • Anything that is unclear in the rules
  • Any questions that came up during play
  • How long did the game take (and with how many did you play)?
  • What did you like? What should definitely be kept in?
  • What was boring, difficult to understand, tedious, uninteresting? What should be changed?
  • What is your overall feel of the game?
  • Anything else you are willing to share

Feedback can be sent to: b.reinink@perpetual-wonder.com.

I hope you enjoy playing as much as I enjoy making this!


Bastiaan ReininkI’m Bastiaan. This blog is meant to give you some insight into the things I run into and perhaps to inspire you to go in search of your own life extraordinaire.

If you enjoyed this (or another) post, if you have something to add or to ask, I would really appreciate it if you would leave a comment!

Mar 022016
 

Lots of resources! What's the most fun way to give them away?

Lots of resources! What’s the most fun way to give them away?

A few posts back I wrote about my first game.

Since then I’ve been continuing with this. Mostly I’ve been trying to pull in people to play it with me, so that any flaws, weaknesses, irregularities and problems might come to the fore.

Part of the game is “giving away some of your resources” (to get victory points). And that’s the part that’s been giving me the most trouble.

The first time everybody had a cup into which people could deposit what they didn’t need. It didn’t work: People forgot which cup was who’s and it was hard to think about whom you wanted to give how much. Chaos!

In the next iteration people could offer their resources and another player would take them. This resulted in everybody consistently giving away all they had (to get points) and then taking the exact amount back from another player (to play the game). Not a lot of fun.

Even if the game itself isn’t fun yet, I’ve found that play-testers really enjoy coming up with ideas on how to make it better. Maybe I could make a game out of that?!?
Then I did some other work, including a “re-balancing” of how many resources were required for all the different things you could do. That iteration had a giving mechanism which didn’t work with the re-balance: There was a constant lack of one resource so everybody wanted those and was unwilling to give anything away. Once more to the drawing board.

Yesterday I played the first 2-player game and the “giving” turned into “trading” (I’ll give you 3 red for one green cube). That happened with some regularity and it worked, but it’s not exactly what I had envisioned. That was probably in part because with a 2 player game “giving” and “trading” really are very similar; this needs to be tested further with more people.

The re-balance that I did before the last game seemed to have worked quite well though, there were definitely shortages, but they were in different resources at different times (which is how it should be).

I’m now considering whether I should create more of an incentive to “give” (by having it earn more points). I’ll try that in the next round.

So, who’s up for a game?


Bastiaan ReininkI’m Bastiaan. This blog is meant to give you some insight into the things I run into and perhaps to inspire you to go in search of your own life extraordinaire.

If you enjoyed this (or another) post, if you have something to add or to ask, I would really appreciate it if you would leave a comment!